The Untold History of Japanese Game Developers (Gold by John Szczepaniak

By John Szczepaniak

This e-book finds extra secrets and techniques concerning the heritage of jap video games than ever sooner than, with 36 interviewees and particular archive images. Konami's mystery video games console, the foundation of video game Arts and Quintet, strange occasions at Telenet, tales on Falcom, politics at the back of Enix's video game programming contests, a journey of the Love-de-Lic and deform places of work (with structure sketches). each interviewee is requested approximately unreleased titles. Foreword via GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto. INTERVIEWEES comprise: Hitoshi YONEDA / Tatsuo NOMURA / Katsutoshi EGUCHI / Toru HIDAKA / Roy OZAKI / Kouichi YOTSUI / Masaaki KUKINO / Yoshitaka Murayama / Harry Inaba / Ryukushi07 / Kotaro UCHIKOSHI / ZUN / Yoshiro KIMURA / Kouji YOKOTA / Jun Nagashima / Yuzo KOSHIRO / Masamoto MORITA / Akira TAKIGUCHI / Masakuni MITSUHASHI / Kohei IKEDA / Hiroshi SUZUKI / Tomonori SUGIYAMA / Yutaka ISOKAWA / Yasuhito SAITO / Takaki KOBAYASHI / Keite ABE / Keiji INAFUNE / Makoto GOTO

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Extra info for The Untold History of Japanese Game Developers (Gold Edition)

Sample text

So people were not expecting… I was not ready to go on stage at all. I was there with Eno-san’s family, but of course they weren’t ready either. Then Endousan came out wearing the black tie, and as soon as he said the name a spotlight came down on us, and myself and the children and Eno-san’s wife went up on stage, and Eno-san’s wife gave a very tearful message to thank them for their support. JS: What was the name of this award? KE: The CEDEC Game Design Grand Prix. The award is given for the best designer of the year, so generally speaking it’s for games released in the last year.

She said a long time ago, like 15 years ago, but specifically for his job, it was 10 years ago with card illustrations. He paints in here and computer work is done in the next room. He does hand drawings, then scans it and adds special effects. JS: I notice on Twitter that you’re often in Nara. HY: I think it’s safer to be in Kansai, because there are many earthquakes in the Kanto area. So usually I am in Nara, more than Tokyo. I love riding bicycles, so I prefer riding them in Nara rather than Tokyo.

For famous artwork, it would be Phantasy Star, mainly. JS: Do you play the games and read the books which use your artwork? HY: Not reading, usually just flicking through it if I’m doing the cover. However, when drawing illustrations within novels, in order to create the illustration I have to read the book through. JS: The whole book, or just a section? HY: When I have to draw the inner illustrations I read the whole book. JS: Commendable. Some artists just draw based off a brief. HY: Ahh, is that right?

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