By Chris Bray
A entire and enjoyable consultant to Backgammon!
Backgammon is without doubt one of the oldest video games on the planet, the origins of which date again a few 5000 years – and it's nonetheless going robust. It loved a major resurgence within the Nineteen Seventies, after which back within the Nineties with the recognition of the web, the place thousands of individuals play tournaments on-line each day.
Today, backgammon's following within the united kingdom is very large, with a devoted British Isles Backgammon organization, and countless numbers of face-to-face tournaments happening around the united kingdom each year.
In this ebook, backgammon specialist Chris Bray walks you thru the fundamentals of establishing a board, beginning techniques, heart and end-game strategies, and tips about whilst to make key strikes. You'll additionally familiarize yourself with simple chances, the doubling dice and the 25% rule. And so that it will take your gaming extra, there's lots of recommendation to get you all started in match backgammon, in addition to taking part in on-line.
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Additional info for Backgammon For Dummies
A prime is still perfect even if no enemy checkers are trapped behind it. However, nothing lasts forever and on his next turn Black probably needs to move those two checkers from his barpoint into his home board so that he can start bearing off. White can then escape and move her back men. qxp 9/9/08 8:45 PM Page 45 Chapter 3: Looking at Basic Backgammon Tactics 13 14 15 16 17 18 19 20 21 22 23 24 12 11 10 9 6 8 7 5 4 3 2 45 1 Figure 3-7: The perfect prime. Black has a winning position as he can probably bear his checkers off long before White can get her two back checkers out, move them around the board, and bear off all her checkers.
Building primes is one strategy in which 5-points are very important. If you can make your own 5-point, then you only need to make your bar-point to have a four-point prime from your 5-point to your 8-point. Equally, owning your opponent’s 5-point makes it difficult for her to prime your back checkers. Hitting your opponent’s checkers As a general rule, hitting your opponent’s checkers is a good idea. A hit checker must go on the bar and then start its journey home all over again. As backgammon is a racing game, it makes sense to set your opponent back in the race whenever you can.
When you land on a point occupied by just one of your opponent’s checkers, you knock that checker off that point and off the board. Landing on one of your opponent’s solitary checkers is called a hit. The hit checker is removed from the board and placed on the bar. It must re-enter the playing field into the opponent’s home board. The upcoming ‘Hitting and re-entering’ section explains this procedure in detail. Getting practical with an example Let me present a practical example of moving the checkers.